Of UX antipatterns #1: Over-notifying

Users need feedback. They need to know when an action has finished, successfully or not, they need to see progress, and they need to know when a process is estimated to finish.  Feedback can and should include text, imagery, sound, and vibration (pick some, not all). Depending on the context and the message that needs […]

Of UX anti-patterns #0

It’s all about user experience. When you develop anything, not necessarily even computer-related, you’ve to think about the people using it. This is especially true if there will be someone who uses it daily. Often, due to our laziness, we leave things we could’ve made automatic manual. We make a guesswork out of our interfaces, […]